ThreatGEN® Red vs. Blue

Cybersecurity Gamification

Increase the value and effectiveness of your cybersecurity training and IR tabletop exercises, with interactive practical application and active adversary simulation.

Cybersecurity Gamification... for Everyone

Take Your Cybersecurity Training, Courses, Tabletop Exercises, and Events to the Next Level

How do you increase the value and effectiveness of your cybersecurity courses and training (including tabletop exercises)? How can you make your events and workshops more fun and engaging, for anyone of any skill level? How can you learn red team ("hacker") methods without prior technical skills? Already being used in 60 plus countries by training providers, educational institutions, organizations, and individuals, ThreatGEN® Red vs. Blue cybersecurity gamification is solving these issues and revolutionizing cybersecurity education, training, and events with a modernized and more effective approach. See what ThreatGEN® Red vs. Blue cybersecurity gamification can do for you!

Malware,Or,Ransomware,Attack,Concept,Padlock,With,Money,,Clipping,Path,

Incident Response (IR) Training & Tabletop Exercises

Cybersecurity IR exercises are a critical part of operational and incident preparedness. When the time comes to respond to an incident, the only way to be sure the necessary personnel will perform effectively, is through practice and exercises. Exercises also expose potential flaws in your procedures.

ThreatGEN® Red vs. Blue is the revolutionary new way to conduct and facilitate IR tabletop exercises, using cutting-edge computer gaming and active adversary simulation technology.

Level Up Your Next Event with ThreatGEN® Red vs. Blue!

Looking to spice up your event or workshop with something new and exciting!? ThreatGEN® Red vs. Blue CTF offers a capture the flag like no other on the market. ThreatGEN® Red vs. Blue CTF is not the style usually found at cybersecurity events. Rather than passively solving challenges for points, players compete against each other in live matches, where they actively attack and defend their systems and networks! Game play is simple enough for beginners, yet still challenging enough for seasoned cybersecurity veterans. Best of all, the "playing field" remains even and competitive for all!

CTF
analytics1

Training Performance Analytics

In order to maximize training efficiency and effectiveness, you need to be able to track student performance. When you combine the power of gamification with performance tracking and analytics, you have an unparalleled tool like never before, which will help maximize your cybersecurity training and even your overall cybersecurity program! It is often said that the weakest link in any cybersecurity program is the "human factor". By analyzing and identifying the specific areas where your employees and cybersecurity staff are weakest (not by using multiple choice tests but actual applied application, enabled by gamification), you are able to pinpoint the exact areas where you need to focus your cybersecurity training!

Learn Strategic Level Skills with Practical Application

Students of all levels will gain a broader understanding through practical application, rather than through quizzes and exams alone, and are able to measure their learning progress through immediate feedback. Providing this benefit for more strategic level concepts is especially important, and where the ThreatGEN® Red vs. Blue value really shines through.

ThreatGEN® Red vs. Blue allows students of all levels to "see the big picture" and gain a better understanding of cybersecurity concepts and how everything works together by practicing building cybersecurity programs, developing effective defensive strategies, and see how they measure up against an active adversary. ThreatGEN® Red vs. Blue gamification even makes learning and understanding red team ("hacker") methods and strategies easy for students of all levels, with no prior experience or skills required. 

shutterstock_571963984

Our Latest News

Latest ThreatGEN® Red vs. Blue OT Cybersecurity & Incident Response Workshop Debuts at ICS Cyber Security Conference ’21.

Sugar Land, Texas (October 25, 2021) – ThreatGEN is pleased to announce that our ThreatGEN® Red vs. Blue cybersecurity gamification platform will be integrated into ...
Read More
Shodan

IT/OT Convergence: Come for OT, Leave with TO (takeout) webinar

IT/OT convergence forces ownership of non-traditional IP-enabled devices on your organization's networks. The very same non-traditional devices often manage your critical services and infrastructure. OT ...
Read More
HouSecCon 2021

ThreatGEN at HouSecCon 2021

Sugar Land, Texas (October 4, 2021) - ThreatGEN is pleased to announce that our ThreatGEN® Red vs. Blue cybersecurity gamification platform will be featured in ...
Read More

OT Cyber Risk Management – You’re Probably Doing It Wrong

The 3 Most Common Problems That Nearly ALL Cyber Risk Management Programs Have, and How to Solve Them In this article, I will discuss the ...
Read More

The Future of Cybersecurity IR Tabletop Exercises is Finally Here

ThreatGEN® Red vs. Blue, Version 1.6 Launches with the Cybersecurity IR Tabletop Module   HOUSTON, Texas (July 13, 2021) – ThreatGEN, a leading OT cybersecurity ...
Read More
incident response

Preventing The Next Colonial Pipeline: Incident Response For OT Environments

webinar on July 22, 2021 @ 1 PM CST RSVP to save your seat & ask questions Register Now! Cyberattacks can be particularly disastrous for ...
Read More