Cybersecurity Training... Modernized
It’s no secret – there is a worldwide skills gap when it comes to cybersecurity, especially in operational technology (OT) security! Whether it’s protecting your company’s network, process control systems, or personally exploring a new career path, accessing the right skills, knowledge, and training is key to bridging that skills gap! ThreatGEN® Red vs. Blue gamification helps answer these skills gap questions:
Our solution to cybersecurity training and bridging the OT cybersecurity skills gap centers around cutting edge gamification, allowing our clients to train cybersecurity skills and cybersecurity awarenes, in a way that is much more effective, affordable, and easily accessible. Not to mention, entertaining!
Gamification teaches and exercises skills that have been nearly impossible to do so through traditional forms of training - It answers the questions, “how do you teach cybersecurity and risk management strategy? How can you make cybersecurity awareness training more effective?” The simple answer is: You have to simulate an environment and its associated challenges in a way that allows students to interact and see, first-hand, how cybersecurity works and what happens when it doesn't. By immersing them in an environment where they are in charge of cybersecurity, or playing the part of the attacker, they have an entertaining and memorable learning experience.
ThreatGEN® Red vs. Blue Gamification
ThreatGEN® Red vs. Blue is the industry’s first multi-player strategy computer game designed to teach real-world cybersecurity. Students can play solo missions or compete against each other, head-to-head, to take control/maintain control of a computer network. This is not a fiction-based game, like those found on the consumer gaming market, or challenge solving "capture the flag (CTF)." This is a live, player vs. player “gamified” training simulator, designed to teach cybersecurity skills in an immersive and interactive applied learning environment.
The Gamification Difference
What does our flexible solution look like?
Maximize Training and Evaluate Performance with Player and Game Analytics
In order to maximize training efficiency and effectiveness, you need to be able to track student performance. When you combine the power of gamification with performance tracking and analytics, you have an unparalleled tool like never before, which will help maximize your cybersecurity training and even your overall cybersecurity program! It is often said that the weakest link in any cybersecurity program is the "human factor." By analyzing and identifying the specific areas where your employees and cybersecurity staff are weakest (not by using multiple choice tests but actual applied application, enabled by gamification), you are able to pinpoint the exact areas where you need to focus your cybersecurity training!
ThreatGEN® Red vs. Blue is the first ever cybersecurity training platform to combine gamification, red team vs. blue team mechanics, and performance tracking and analytics, creating the most effective and modernized cybersecurity training method available today.
ThreatGEN® Red vs. Blue resources
ThreatGEN® Red vs. Blue Curriculum
Defending Operational Technology (OT) networks and assets requires more than a single solution, and it’s not a just matter of deploying “best practices” and “layered defense” – it’s a combination of proactive and reactive strategies such as vulnerability assessments, network segmentation, system hardening and threat monitoring. Most organizations are limited in their ability to deploy even the most basic security controls due to lack of required skills.
That’s where our ThreatGEN® Red vs. Blue gamification meets the virtual classroom in our ThreatGEN® Red vs. Blue curriculum!
What the Red vs. Blue Training?
Security aware and knowledgeable users serve as the “front line” of your overall security posture. As such, training is one of the most essential components of your risk mitigation strategy and overall cybersecurity program. However, without learning cybersecurity from the “hacker’s” perspective and gaining a true understanding of how adversaries attack and compromise OT environments and assets, you’re only getting half of the picture. Without that other half, you’re essentially blindly deploying generic security controls and “best practices”.
Layered defense is a great concept, but few organizations have the resources to deploy every layer effectively, and in most case, it still ends up being a waste of resources.
In order to have an efficient and cost-effective risk mitigation strategy, you must understand not only where your vulnerabilities are, but also the tactics that attackers will use to exploit these vulnerabilities. Red vs. Blue Training provides the opportunity to learn these adversarial tactics in conjunction with the defensive methods. Then, students get to apply the skills they learn as they face off in a head-to-head competition, Blue Team (the defenders) against Red Team (the attackers) - no prior technical skills required! The aspect of competition against a live adversary also helps student realize that cybersecurity is not "set it and forget it." Instead, it provides them the opportunity to develop, and adjust, risk mitigation strategies as an opponent actively counters and modifies their tactics and strategies, in real-time.