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ThreatGEN® Red vs. Blue version 1.4 announced

ThreatGEN announced the upcoming release date for the version 1.4 release, a major “game changing” update, of their ThreatGEN® Red vs. Blue gamulation – the world’s first online, player vs. player, computer game designed to teach real-world security.

ThreatGEN Team
June 23, 2020
ThreatGEN® Red vs. Blue version 1.4 announced
**Sugar Land, Texas (June 22, 2020)** — ThreatGEN, an operational technology (OT) security firm, announced the upcoming release date for the version 1.4 release, a major “**game changing**” update, of their [ThreatGEN® Red vs. Blue](https://threatgen.com/red-vs-blue/) gamulation – the world’s first online, player vs. player, computer game designed to teach real-world security. The version 1.4 scheduled release date of August 31, 2020 includes the official release of the professional and enterprise versions of the game (see ThreatGEN® Red vs. Blue versions & licensing page for more information). ThreatGEN’s Red vs. Blue has already seen widespread success since its September 2019 release (see the press release [here](https://threatgen.com/threatgen-announces-release-of-worlds-first-online-multiplayer-cybersecurity-training-game/)) selling in more than 50 countries. With this latest version 1.4 release, ThreatGEN® Red vs. Blue will expand upon its gamification and cybersecurity education capabilities with significant feature upgrades. ![](https://threatgen.com/wp-content/uploads/2021/04/ThreatGEN_-Red-vs.-Blue-9_9_2020-5_12_18-PM-1024x576.png) *ThreatGEN® Red vs. Blue version 1.4, location indicator map showing as remote* ![](https://threatgen.com/wp-content/uploads/2021/04/ThreatGEN_-Red-vs.-Blue-9_9_2020-5_18_14-PM-1024x576.png) *ThreatGEN® Red vs. Blue version 1.4, Blue Team incident response mode* “*We are really excited about this update because we believe gamification is a key technology in helping to solve our industry’s skills gap,*” said Clint Bodungen, Co-Founder & CEO of ThreatGEN, and Lead Designer & Producer of Red vs. Blue. “*This is a major first step in what we believe is a game changing (no pun intended) roadmap to come. What we have planned for ThreatGEN® Red vs. Blue will revolutionize gamification cybersecurity training, especially for OT.*” --- ## Version 1.4 Features and Updates ### Consumer ([Steam](https://store.steampowered.com/app/994670/ThreatGEN_Red_vs_Blue/)) Version - ­More than twice the amount of actions for both the red team and the blue team, increasing the level of detail and real-world realism - ­ Expanded social engineering process and campaign capabilities - ­ Response mode and an expanded incident response process - ­ Addition of physical attack and security actions - ­ Expanded in-game advice, milestones - Security Monitoring is now separated into network and host-based - Detect malicious network activity before being compromised - Many significant visual enhancements ![](https://threatgen.com/wp-content/uploads/2021/04/ThreatGEN_-Red-vs.-Blue-9_9_2020-5_14_26-PM-1024x576.png) *ThreatGEN® Red vs. Blue version 1.4, location indicator map showing as inside the plant's control room* ### Professional Version - ­ Non-Steam standalone install - ­ Cloud-based web browser delivery option - ­ Customers can manage their own license seats and employee access accounts - ­ Commercial license – you can use it with commercial/for profit classes, workshops, and events ![](https://threatgen.com/wp-content/uploads/2021/04/ThreatGEN_-Red-vs.-Blue-9_9_2020-5_03_33-PM-1024x576.png) *ThreatGEN® Red vs. Blue version 1.4, attack campaign builder* ### Enterprise Version - Customizable network maps and action trees - ­ Custom scenarios - ­ Onsite local server appliance option - ­ Tabletop exercise capabilities ![](https://threatgen.com/wp-content/uploads/2021/04/ThreatGEN_-Red-vs.-Blue-9_9_2020-5_13_36-PM-1024x576.png) *ThreatGEN® Red vs. Blue version 1.4, location indicator map showing as on the plant perimeter* --- ## The future and beyond… ThreatGEN has planned their roadmap for upcoming versions and features: - customizable learning objectives, - curriculum mapping, - skill challenges, - additional network maps and environments, - incremental skill levels and technical detail, - full scenarios, - post-game reports and analysis, - LMS (Learning Management System) integration, and - a “*purple vs. purple*” CTF (Capture The Flag) competition mode. --- ## About ThreatGEN Founded in Sugar Land, Texas in 2017, ThreatGEN delivers a solution to bridge “*the ICS Cybersecurity skills gap*” utilizing its [Red vs. Blue Academy](https://threatgen.com/red-vs-blue/) and [ThreatGEN OT Security Services](https://threatgen.com/threatgen-services/). Red vs. Blue Academy uses cutting-edge computer gamification in ThreatGEN® Red vs. Blue to provide an exciting & modernized approach to industrial cybersecurity training, both practical and cost effective! ThreatGEN OT Security Services are delivered worldwide by world-renowned Operational Technology (OT) cybersecurity experts (we literally wrote the books industry uses) using strategically chosen partnerships to create a holistic service offering. **Company website:** [https://ThreatGEN.com](https://threatgen.com/) ### For further information For further information about sales associated with ThreatGEN® Red vs. Blue, please e-mail [sales@threatgen.com](mailto:sales@threatgen.com) or see our ThreatGEN® Red vs. Blue [Versions and Licensing](https://threatgen.com/red-vs-blue-academy/redblue/licensing/) page. Derezzed Inc. D/B/A ThreatGEN 140900 Southwest Freeway #300 Sugar Land, Texas 77478 +1 (833) 339-6753 #Gamulation #Gamification #OT #Cybersecurity #Training #ThreatGEN #RedvsBlue #RedvsBlueAcademy