Posts Tagged ‘training’
ThreatGEN Announces the Launch of AutoTableTop™: The Future of IR Tabletop Exercises
Houston, TX (January 9, 2024) – ThreatGEN®, an industry leader in cybersecurity simulation and gamification-based training, today announced the release of ThreatGEN AutoTableTop™, a groundbreaking incident response (IR) tabletop exercise platform, redefining cybersecurity incident response preparedness. AutoTableTop™, powered by advanced generative AI, offers a fully automated, customizable, and user-friendly tabletop exercise experience. With unlimited scenarios and…
Read MoreThreatGEN® Red vs. Blue Gets Major Upgrade
Red vs Blue v1.11 is here with game-changing updates! This major release adds scenario-based win conditions, new actions for both teams, improved staff management, and more. Cutting-edge AI integration coming soon too. Version 1.11 expands strategic options for the ultimate cybersecurity training experience. Learn more about the exciting new features!
Read MoreGamification vs. Games
ThreatGEN’s Aaron Shbeeb delves into the differences between games and gamification as well as defining good gamification attributes.
Read MoreSeminole State College adopts ThreatGEN® Red vs. Blue gamification
Seminole State College of Florida’s adopts ThreatGEN® Red vs. Blue Education Edition in its Associate of Science Degree in Information Systems Technology.
Read MoreA Game to the Rescue
Art Conklin, professor of Computer Information Systems and Information System Security says, “It will become a major part of our curriculum going forward, The whole problem-solving aspect is difficult to simulate in class. This game allows us to do that.”
Read MoreThreatGEN® Red vs. Blue version 1.4 announced
ThreatGEN announced the upcoming release date for the version 1.4 release, a major “game changing” update, of their ThreatGEN® Red vs. Blue gamulation – the world’s first online, player vs. player, computer game designed to teach real-world security.
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