ThreatGEN Announces the Launch of AutoTableTop™: The Future of IR Tabletop Exercises

AutoTableTop

Houston, TX (January 9, 2024) – ThreatGEN®, an industry leader in cybersecurity simulation and gamification-based training, today announced the release of ThreatGEN AutoTableTop™, a groundbreaking incident response (IR) tabletop exercise platform, redefining cybersecurity incident response preparedness. AutoTableTop™, powered by advanced generative AI, offers a fully automated, customizable, and user-friendly tabletop exercise experience. With unlimited scenarios and…

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ThreatGEN® Red vs. Blue Gets Major Upgrade

ThreatGEN Red vs. Blue Version 1.11

Red vs Blue v1.11 is here with game-changing updates! This major release adds scenario-based win conditions, new actions for both teams, improved staff management, and more. Cutting-edge AI integration coming soon too. Version 1.11 expands strategic options for the ultimate cybersecurity training experience. Learn more about the exciting new features!

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Gamification vs. Games

gamification

ThreatGEN’s Aaron Shbeeb delves into the differences between games and gamification as well as defining good gamification attributes.

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A Game to the Rescue

Art Conklin, professor of Computer Information Systems and Information System Security says, “It will become a major part of our curriculum going forward, The whole problem-solving aspect is difficult to simulate in class. This game allows us to do that.”

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ThreatGEN® Red vs. Blue version 1.4 announced

ThreatGEN announced the upcoming release date for the version 1.4 release, a major “game changing” update, of their ThreatGEN® Red vs. Blue gamulation – the world’s first online, player vs. player, computer game designed to teach real-world security.

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